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PC World 2004 May
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PCWorld_2004-05_cd.bin
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Milkdrop
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Zylot - Visionarie (geiss aspect ratio fix).milk
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INI File
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2003-09-30
|
4KB
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221 lines
[preset00]
fRating=3
fGammaAdj=1
fDecay=0.997
fVideoEchoZoom=0.996629
fVideoEchoAlpha=0
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.01
fWaveSmoothing=0.27
fWaveParam=-0.38
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=0.999514
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=1
wave_g=1
wave_b=1
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.01
ob_g=0
ob_b=0
ob_a=0
ib_size=0.26
ib_r=1
ib_g=1
ib_b=1
ib_a=0
nMotionVectorsX=64
nMotionVectorsY=48
mv_dx=0
mv_dy=0
mv_l=0.85
mv_r=0.4999
mv_g=0.4999
mv_b=0.4999
mv_a=0
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1
wavecode_0_smoothing=0.5
wavecode_0_r=1
wavecode_0_g=1
wavecode_0_b=1
wavecode_0_a=1
wave_0_per_point1=x = .5 + (bass*.2)*sin(sample*2*(time*10));
wave_0_per_point2=y = .5 + (bass*.2)*cos(sample*2*(time*10));
wave_0_per_point3=r = sample;
wave_0_per_point4=g = x;
wave_0_per_point5=b = y;
wave_0_per_point6=x = (x-0.5)*0.75 + 0.5; // aspect ratio fix by geiss
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1
wavecode_1_smoothing=0.5
wavecode_1_r=1
wavecode_1_g=1
wavecode_1_b=1
wavecode_1_a=1
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1
wavecode_2_smoothing=0.5
wavecode_2_r=1
wavecode_2_g=1
wavecode_2_b=1
wavecode_2_a=1
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1
wavecode_3_smoothing=0.5
wavecode_3_r=1
wavecode_3_g=1
wavecode_3_b=1
wavecode_3_a=1
shapecode_0_enabled=0
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.34
shapecode_0_ang=0.53
shapecode_0_tex_ang=0
shapecode_0_tex_zoom=1
shapecode_0_r=0.56
shapecode_0_g=0.36
shapecode_0_b=0
shapecode_0_a=1
shapecode_0_r2=0.9
shapecode_0_g2=1
shapecode_0_b2=0
shapecode_0_a2=0
shapecode_0_border_r=0
shapecode_0_border_g=0
shapecode_0_border_b=0
shapecode_0_border_a=0
shape_0_per_frame1=ang = ang + time;
shapecode_1_enabled=0
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.41
shapecode_1_ang=0
shapecode_1_tex_ang=0
shapecode_1_tex_zoom=1
shapecode_1_r=0
shapecode_1_g=0.8
shapecode_1_b=0.7
shapecode_1_a=1
shapecode_1_r2=0
shapecode_1_g2=0.4
shapecode_1_b2=1
shapecode_1_a2=0
shapecode_1_border_r=1
shapecode_1_border_g=1
shapecode_1_border_b=1
shapecode_1_border_a=0
shape_1_per_frame1=ang = ang - time*.333;
shapecode_2_enabled=0
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.21
shapecode_2_ang=0
shapecode_2_tex_ang=0
shapecode_2_tex_zoom=1
shapecode_2_r=0.84
shapecode_2_g=0
shapecode_2_b=0
shapecode_2_a=1
shapecode_2_r2=1
shapecode_2_g2=0.58
shapecode_2_b2=0
shapecode_2_a2=0
shapecode_2_border_r=1
shapecode_2_border_g=1
shapecode_2_border_b=1
shapecode_2_border_a=0
shape_2_per_frame1=ang = ang + time*4;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0
shapecode_3_tex_ang=0
shapecode_3_tex_zoom=1
shapecode_3_r=1
shapecode_3_g=0
shapecode_3_b=0
shapecode_3_a=1
shapecode_3_r2=0
shapecode_3_g2=1
shapecode_3_b2=0
shapecode_3_a2=0
shapecode_3_border_r=1
shapecode_3_border_g=1
shapecode_3_border_b=1
shapecode_3_border_a=0.1
per_frame_1=warp = 0;
per_frame_2=decay = .92;
per_pixel_1=zoom = zoom + .1;
per_pixel_2=rot = rot + rad*.1;